Free game engine · ESP32-S3

One engine, twelve eras

pinyol makes games that look like 80s and 90s consoles and runs them at 60 fps on a handheld console built on an ESP32‑S3. Tell your coding agent the look you want and it builds the game. You can play them all here.

MIT code · CC0 art and sound · 33 example games

Freenove FNK0104N · 480×320 · 60 fps on the board

The sections

  • Play

    The player with every game: pick one or open your own.

  • Library

    The games people make with pinyol, and the ranking of the most voted.

  • Make

    Twelve console looks to start from, your coding agent or the editor, no coding.

  • The console

    The Cirera, its firmware and the app to play on your computer, with Mac, Windows or Linux.

Six to start with

Six of the twelve looks, to play right now in the browser. The fps figures were measured playing on the real console.

  • A Neo Geo fighting game: two big fighters on a pier at sunset

    1990 · huge fighters

    Neo Geo

    One-on-one fighting on a pier at sunset.

    • 60–61 fps on the console
    • AI-generated art
  • A CPS2 fighting game: fifteen-colour fighters on a perspective floor

    1993 · fifteen colours per fighter

    CPS2

    Fighting on a perspective floor drawn in bands.

    • 60–61 fps on the console
    • AI-generated art
  • A platformer in four shades of green, full screen

    1989 · four greens, full screen

    Game Boy

    A platformer in the Game Boy's palette, full screen.

    • 58–61 fps on the console
    • drawn with code
  • A ZX Spectrum room: two-colour blocks, a miner and a guardian

    1982 · two colours per block

    ZX Spectrum

    Complete with tape loading, coloured stripes and all.

    • 41–62 fps on the console
    • drawn with code
  • A gothic castle hall: glowing candles, a ghost and a huntress with a whip

    1997 · 256 colours, translucent lights

    PlayStation · Saturn 2D

    A castle at night: glowing candles and a see-through ghost.

    • 60–61 fps on the console
    • AI-generated art
  • A Game Boy Advance platformer with parallax mountains and water

    2001 · layers, sprites, rippling water

    Game Boy Advance

    Parallax mountains, see-through water and coins.

    • 61 fps on the console
    • drawn with code

Most voted

The most voted games. You vote with a reaction on each game's page; the numbers are updated once a day.

The ranking needs JavaScript to load.