One person and Claude. The engine, examples, tools and this site were written in conversation with Claude Code: every idea was tried in the simulator, measured on the board and corrected based on what the board showed.
The art, generated and made to fit. The looks that call for it (Neo Geo, CPS2, 32-bit) use AI-generated images. The engine's tools cut them out, scale them to the right height, split them into frames and reduce them to the console's palette. The low-res looks are drawn with code.
Measured before calling it done. Every example has a script that plays it automatically. On the computer, it checks each frame's checksum against the stored one; on the board, it logs the fps every second. Optimisations don't change a single pixel.
Truly free. The code is MIT; the examples' art, sound and videos are CC0. Take it, change it, build your own console.






